Getting Noticed

Home Again

Personal Entry:
After being gone for a few days, I have decided visit the Dungeon Crawl, which is that new adventurer’s attraction. The chest game singed my hair and was a little painful. The battle area was a little enjoyable, and I felt greater after I was finished. The very next day I realized that I had been diseased, and went back to John for some healing, and to let him know about his risk. Since having been back in town, I’ve been avoided by that idiot Ammon, and have seen no sign whatsoever of Foresaken. Hopefully he’ll come back soon.

Personal Entry:
Ammon has finally been idiotic enough to get himself killed. By me. I finally had regained his trust, and he decided to start calling me “Slave”, which I did not take kindly to. After a good bit, I ditched him in the city and decided to go on a nice date with Aria. I went and got her, and then shared a nice bit of wine with her in my safehouse. After the night was cut short by a few failed attempts at a little seduction, I decided to return to my place to see Ammon lighting it aflame. I focused on putting out the flame, but the house simply burned. All but one small portion of my house remained standing. After that, I went to his house, which stood fortified, and I broke a small hole, and shot at him. After a few well placed shots, I webbed up his house, and dragged him out. He was dumb enough to shoot me as I was tying him up to his arms and legs to keep him from doing anymore damage. I knocked him out, and removed his arms. Later on I returned to see that he had killed himself….Idiot. What was even stranger is that the next morning an old man came back for some cup he had lent to Drake, but I kept it and told him I’d go to him if I found it. Later that day I told John about it, and he freaked out and sent me straight to the old man’s house. Apparently he’s the most powerful man in Twin Pines. His name is Barry Bybax.

Dossier: Ammon: Dead. Stored away for interrogation purposes.

Entry Note: Dossier sounds dumb. From now on I’ll just put the name of the person as the name of the entry.

Personal Entry:
Shia approached me in the market, and told me about some lunatic that has been placing bombs around the town. It has gotten to be quite an annoyance to people, and is a hazard. She told me that it could be rewarding to help her. I might have mentioned Ammon’s death her. More recently however, I have found a roommate who can enchant my equipment for me. He somewhat lacks in his decision-making skills, but at least he isn’t as dumb as Ammon. I also found myself a cohort. His name is Gemflower. We have spent some time looking into traps, including disarming them, and receiving some gold vouchers. After the day, we went home, and went to bed. Luckily I slept in armor tonight, because the lunatic was in my house. He summoned some iron defenders, which let him escape. We killed all of them, but one bit my Skrill. Luckily I was able to heal it up to feeling better. If it weren’t for Gemflower showing up, things could have gone wrong. That emergency shot was painful. We received a message to meet a woman to speak with her about these issues. She told us of possible futures and gave us the answers to the questions we had and sent us off with gifts. She turns out to be Barry Bybax’s wife. Apparently Barry had hired the man to go set traps to prepare us for some gathering storm. Later on, the man was informed to quit, and things returned to normal.

Drake Firebane: Artificer, does decent work, lives in my place for the moment.

Himo C. Gemflower: Elf forged, good man, fights well

Personal Entry:
Drake found us a small job, so we gathered our gear and set out. This job seemed simple, especially once we learned we would have one other ally. We were almost killed by a swarm of locusts, but luckily, a traveling wizard saved us. After that, we settled down for the rest of the night. A pig attacked us, and after knocking it out, Drake decides to buy it. After he utterly insisted that I let him have a pig, I told him he could buy it if he paid me to keep it on my land and paid to have a fence put up. Boy, is he a fool. Over all I earned around 10 platinum.

Personal Entry:
I finally tracked down the person that Barry’s wife told me to hunt for. I received a letter of challenge giving me three days to prepare. Though I have prepared considerably, I failed to use most of them. The hardest decision was whether to have Ammon as my double or not. Unfortunately we failed to defeat him. We lost 400 gold to him, and I am left with a disappointing amount of funds left at my disposal. Since the fight I’ve had two offers of training. One from a man by the name of Weisleigh, and another note…a note written in blood.

Personal Entry:
Like many bachelors, such as myself, I was both surprised and happy to wake up to the smell of a cooking meal and the sight of a naked woman doing the cooking. What surprised me more was that of her offer. Her mother showed up, who I later realized was the goddess Lolth. Her daughter referred to her by the name Araushnee. They told me of a great evil coming , and offered me two options. I could serve the mother at her castle, and to protect it. She also made mention of beautiful Drow priestesses. I took the mother’s offer, and I now swear allegance to Lolth. I awoke to a enormous meal, which I ate a small amount of, and I had some wine out of a bottle etched with a spider on it. I plan on getting a symbol with that on it. I also plan on hunting down Lucien and seeing that he pays.

View
Special Assignment (Part 2)

Entries from the Velkyn Duskryn’s Journal
This has been an eventful day. I just got revived from a failed attempt to join the Thieves Guild. After Ammon fled the fight, I was easy to take out. They outnumbered me greatly. I swear, If I see his face again, he won’t have much of it when I’m through. They have a job for me. I’ll go with it. A current member has assigned me to the job. They gave me a collar to wear. It’s a decent magic item. It allows them to monitor my vitals, they can send me healing on occasion, it allows me to send intel, and I can also disguise myself. I am able to disguise myself using it, and it allows me to request more in-depth disguises. I’m about to go get new gear for the job. They’re giving me 3000 store credits to buy some gear.

Notes:Thieves Guild:
(1)Skrill- 500 credits
(3)Human Bane oil-150 credits
(3)Dwarf Bane oil-150 credits
(3)Elf Bane Oil-150 credits
(2)Magical Beast Bane Oil-100 credits
(2)Ooze Bane Oil-100 credits
(2)Animal Bane Oil-100 credits
(1) Pipe of Haste (5 uses)-750 credits
(1)Boots of Stealth-800 credits
(2) Alchemist Fire-15 credits
(2) Acid Flask-15 credits
(4) Cure Light Wounds Potion-200 credits

Personal Entry: I was given my job. I have to travel about 3 days on horse and I’ll arrive at the Stubborn Mule Tavern and deliver a package. I decided to hire on a mercenary. I paid 10 days up front.He’s a halfling who’s name is Essel He’s a loyal mercenary, if he survives this job, he’ll have a fine career ahead of him. He already has a well written contract. His contract gives him half of the loot from the trip. I went home at night to collect my gear. I wasn’t seen by the guys.

We’ve started down the road. We went along all day without any trouble. We found trouble just a bit ago. It was Essel’s watch when a cockatrice came along. It trapped me on the ground and nearly killed the mercenary. We might not have made it, but I went all Forsaken of it and dropped it while I was lying on the ground. I collected a feather for my hat. I do believe I’ll get some rest for the ride.

Notes:Cockatrice : A cockatrice has the head and body of a rooster, bat wings, and the long tail of a lizard. Can petrify a person with it’s bite

Personal Journal We continued down the road for about two hours until we ran into some shocker lizards. The mercenary dodged them just in time, but I hardly saw them coming. They can take out a person quickly in groups, but on their own, they’re pretty weak, Once again, the mercenary was useless. After healing my wounds, we continued on down the road until we ran into two blue goblins. They seemed nice, but then they suddenly attacked us. One was a Shaper, and the other was a Kineticist. They battered me up pretty well. The Shaper kept summoning constructs to keep me busy while the Kineticist kept me down with his heavy spells. We beat their minions badly enough that they fled. We didn’t attempt to persue. We were too tired. We continued until we set up camp.

Notes:Shocker Lizard:A shocker lizard has a pale gray or blue underside, shading to a darker hue on its back. It has blue-black markings along its back and tail. A shocker lizard is about 1 foot tall at the shoulder and weighs about 25 pounds.

Loot from Shocker Lizards:
60 PP
108 SP
(1) Wand (Minor Necromancy)

We were ambushed by a Vargouille. It “kissed” Essel just before I killed it with a single blow of my morningstar. He is transforming into one as I am writing. I am going to observe the first two steps of transformation. It have always fascinated me and I finally get to see it. I kept the head as a trophy. I’ll let Essel go through the first two stages of transformation.

Notes:Vargouille: A vargouille is slightly larger than a human head, about 18 inches high, with a wingspan of 4 feet. It weighs about 10 pounds. They have jagged teeth which they bite with. If “kissed” by one, the victim will first, over a period of 1-6 hours, have all of their hair fall out.(Observed Firsthand) Within another 1-6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs.(Observed Firsthand) During the next 1-6 hours, the victim becomes less inteligent and loses his ability to talk as well. His speech may begin to slur. The transformation is complete 1-6 hours later, when the head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation is interrupted by sunlight

We traveled on for quite a while during the day. We were nearing the town and the target when we were ambushed by a griffon. It damaged me badly. I started to flee and Essel followed. As we were fleeing, the griffon knocked Essel unconscious, leaving me to guide his horse. I got his horse to continue it’s path, but I could not urge it to a run. The griffon killed Essel and his horse giving me enough time to escape. At least I get to keep the wand and the money we got from those lizards.

Notes:Griffon:

When I arrived in town, I sold the wand for a nice profit of 115 gold. I then went to the tavern and I delivered the package. I finally met my employer. His name is Victor. (who was also the target I had to deliver the package to) I was given my next job and my payment for the previous job. I believe it was an excellent reward. I am surprised with my newest job. He wants me to keep an eye on Forsaken and the group. I agreed and he then proceeded to give me a few details. He will arrange for a way to help me help Forsaken with his issue with the Burning Forest.He told me to wait three days while he gathered the gift for Forsaken, set me up a ride home, and it gave me time to let my skrill and my morningstar be upgraded.

Assingment: CONFIDENTIAL: Victor *: on Forsaken and party Find information on party’s actions and report useful information to Victor via the collar.

Dossier: Forsaken: Strong, Carries a Bastard Sword,No Deity (to my knowledge) Male, 5’9"-6’0", Tempered. Keeps his temper, will lose it in the presence of Burning Forest mercenary group, should maintain caution if angered, Hair:usually black, Eyes:usually black, Skin:light green, Age:early 20’s, Weight:160

Dossier: Silaqui: Forest Spirit, appears to be a Female Elven Druid, Seems to have good nature and follows rules (unless somebody pushes her)Height:4’8"-5’2", Hair:Brown,Weight:90,Skin:Fair

Dossier:Ammon Jerro: Warlock, believes I am dead, Talkative when befriended, not reliable, traitor, worships Forsaken, Often uses Eldrich blast but also favors crossbow,Male, Race: Human, Height:5’6"-5’8",Religion: Forsaken, Eyes:Brown, Hair:Brown, Skin:White, Age:mid 20’s, Weight:160, lost gear to Thieves Guild (might seek revenge)

Dossier: Shia Nori: Female, Calm, Good nature,Lawful, Member of the Twinpine guard, Uses Gloves of Burning Hands, Wears leaves (might be a Druid) Cleric, Religion: St. Cuthbert, Race: Aasimar, Age:early 20’s, Weight:100, Eyes:Bright Blue, Hair:Light Brown, Skin:Fair, Height:5’3",

Dossier:Flint:Dwarf, Cleric,

Dossier:Jorgen:Human, Psion

Dossier:Tony:Human, off and on member of party, Cleric

Notes:Reward:
Free Ride Home
Captured Burning Forest Member For Forsaken
+1 Enchantment to my Skrill and Morningstar
60 PP (From the Lizards)
108 SP (From the Lizards)
Wand of False Life 108 GP (From the Lizards)

Personal JournalDuring my down time, I bet 25 gold on a fight I got into. I shouldn’t have fought that cleric. I did well, but I still lost. I also made a decent profit from doing a little “browsing” of the local shops after I picked up my weapons. I met with Victor and my ride. They had the prisoner in their cart, and we kept him knocked out. On our travels, they burned every enemy we crossed with Incinerate. We crossed the Griffon and the elf burned it, and then the other guy crushed it with a spiked chain. We arrived in Twin Pines unharmed (excluding the prisoner) and I am heading towards Forsaken’s house.

View
Special Assignment (Part 1)

Entry from Velkyn Duskryn’s Journal
Personal Entry: I went over to Ammon’s house with a job in mind. I hoped to get his help on making away with a fortune. After about thirty to forty minutes he opens up the door. (I can’t believe how much he whines about having to listen) When I told him, he was alright with it. I proposed that he would get help “Spreading the light of Forsaken”. I’m almost sure that Forsaken only allows him to worship him because it keeps him loyal. Nevertheless, Ammon agreed to help. He knew the details, and now that he has agreed, I can get the items we need for the trip, and find perhaps get advice from a few professionals in the field.

Notes:Gear list:
Barrel 30lb (2)
Bottle (5)
Chain (10ft)2lb (1)
Chest 25lb (2)
Firewood (10 days) 200lb
(2)Ink
(2)Inkpen
(2)Manacles 2lb
(1)Rations 1lb
(20ft)Rope (50ft) 5lb(2)
Tent 20lb (1)
Waterskin 4lb (1)
Acid flask 1lb (1)
Alchemist’s fire 1lb (1)
Holy water 1lb (1)
Holy Symbol, silver 1lb (2) -One in Ammon’s Possession
Cleric’s vestments 6lb (1) – Ammon’s Possession
Bit and Bridle 1lb (2)
Guard dog (3)
Horse, light (1)
Warhorse, light (1)
Pack saddle 15lb (1)
Saddlebags 8lb (2)
Cart 200lb (1)
Whip 1d3 (1)
3 Journals – One in Ammon’s Possession

Personal Entry: I found it, I actually found the Thieves Guild! I just have to make it past the guardian. It appears that the guardian is a drunken hobo. He asked me to find some Duergar ale. It’s pretty dangerous stuff. The goblin barkeep actually said “Odd stuff. By Maglubiyet and Thor, last goblin to drink that went into a coma”. It scares me to think that the bum want’s a drink of the stuff. He offered me 2 silver for his entire stock of it. I bought it and I am about to being it in. This seems to be going well.

I just woke up. That ale is really something. That “Bum” is really fast. I’m surprised I didn’t see it coming. I am had them drag Ammon here. I can’t believe I’ve gotten this far. Finding an organization like this will greatly expand my resources. They are going to put us to a test. If we pass, we are members. It sounds pretty easy, all we have to do is replace a law with another in a magistrate’s desk. Hopefully Ammon will take this seriously.
View
Newkeep

From the journal of Forsaken

Jorgan saw me about a possible job—some treasure in a forest. Money makes the world go ‘round, and if I’m going to take on the bastards that killed my people, I’m going to need the equipment it buys, so I agreed readily enough. We got a couple of people from before—Tony and Victor—and a new guy, Ammon, who seemed eager to find a job. Told him he’d only get a half share, since we didn’t know him, but I think I made up for it by buying his horse. Somehow—only the Gods know, because I sure as hells don’t—I seem to have slipped into some semblance of leadership here. I had made a comment that I was in charge when Devin was around, but I didn’t think that it would carry on this long. Oh, well. Could be a good thing. Could mean I can keep the morons alive, and I can help them keep me alive.

I talked to Flint, and he should have left a couple of days after us, after he can get his wagons together. He’ll be following with some basic supplies, and is going to meet us in a town near the forest. We all bought horses—I got myself a warhorse, a fine creature, that I named Avenger—and headed out. The trip was relatively uneventful, until we got to the last stretch. We ride over a hill, and there’s a damned ettin, rampaging through the town.

I thought about charging in right away, but at the village, an ettin like this would have taken three or four good warriors, and I don’t know Ammon well enough to know how well he’d have my back. I think I can trust Jorgan, but he’s hardly a warrior, and I haven’t seen Tony do much other than cast some spells. Useful spells, of course, but I don’t know if he’d be able to heal me faster than an Ettin could tear me apart. And, of course, the big thing was I didn’t know how well ANY of them would follow a call to charge into battle.

The ettin left fairly quickly, though. We got into town, and apparently, it’d been on a rampage for a while, now—charging in every day, mad as a celibate satyr, laying waste to cattle, property, and people. It also showed up every night, creeping through the town. I got the idea that maybe the two heads were at odds, and I found out the truth of it that night.

We got a few hours rest before dusk, and woke up to see if we’d spot the giant sneaking through town. Sure enough, we did, and I used a Ghost Sound to ask him if he was willing to speak with us. He gestured us to follow him to the temple, and not only was he more than willing to speak, but he spoke the Common tongue.

We found that he was not an ettin by birth—rather, a cleric of Heironeous, who’d been cursed by a wizard he killed. He’d been praying for an end to the curse, but his god merely gave him a riddle.

We returned to the cleric of Newkeep and told him what happened. Victor and Ammon both made some stupid comments—multiple times—enough that the cleric eventually asked me to smack Ammon for his insolence. I did so, and then Victor followed suit. I smacked him as well—not as hard—and turned to continue our business with the cleric. Then the fool hit me from behind.

I turned, enraged, and drew my blade, charging it with a Shocking Grasp. I barely had the presence of mind to turn the blade at the last moment to strike him with the flat, or I daresay I would have killed him. What kind of a pissant coward strikes an ally from behind?

He apologized a few hours later, and our group prepared to meet the ettin in the morning, when Muk, the more evil head, was in charge and bound to attack the town. Thanks to some wise spell usage from everyone, I was able to charge and deliver a devastating blow, knocking out the evil head with a single strike. After the ensuing conversation, Kyrnan realized the answer to the riddle—what his god had been trying to tell him all along. He returned to his human form and vowed to help rebuild the town his more evil half had laid waste to.

The townspeople have offered us free food and lodging, so it looks like we’ll be staying here until Flint arrives. We headed to the keep where Kyrnan was staying and picked up a few pieces of equipment, but we can’t do much with it here—the community is small, and there’s not much of value to trade.

View
Treasure Forest, Part One

From the journal of Forsaken

Once Flint arrived, we ventured into the forest. It was fairly uneventful, until we found our passage barred—we’d have been able to continue onwards with the horses, perhaps, but not with the wagons. We found an alternate route, and took it, with myself in the lead.

Eventually, we encountered a strange foe, one the likes of which I’ve heard about, but never encountered—a Living Spell. The fight was awkward, to say the least—it was invisible, and conventional weapons are nearly useless against it’s kind. In addition, it seemed to be formed of both invisibility and silence spells, and whoever it struck was rendered invisible, as well. Eventually I was able to dispatch it, however, and we soon found a place to rest.

I took the first watch (four hours), before waking Victor for his watch. I couldn’t have received more than an hour or two of sleep before he woke me because he heard sounds in the woods. I cast a Dancing Lights spell to reveal two black bears—no real threat. They’re fairly passive creatures, as long as they aren’t provoked. I instructed Victor to lower his bow and began to use some of my arcane skills to draw them off. I led one away with Dancing Lights fairly easily, and was able to intimidate the other off with a Ghost Sound, but then that damned human tried to fire one of his Eldritch Blasts at the beast.

I came close to killing him, then—but a clearer head prevailed. After a slash with my sword, he lay on the ground bleeding, and I was tempted to finish him off. I told him that I would finish his watch, which is what I’m doing now. I still desire to remove his head from his body, but that would serve little purpose. Perhaps he can be reformed. If not…I don’t believe I’ll restrain my blade another time on his behalf.

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.